**Note: There is no ebook version of this title.**

**Overview**

This completely revised Second Edition of *Mathematics for Computer Graphics Applications* includes valuable information on major organizational changes. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations.

Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.

**Features**

- Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
- Provides many new figures and exercises.
- Contains an annotated suggested reading list with exercises and answers in each chapter.
- Appeals to both academics and professionals.
- Offers a solutions manual for qualified instructors (email help@industrialpress.com with this request).

- Vectors
- Matrix Algebra
- Transformations
- Symmetry and Groups
- Limit and Continuity
- Topology
- Halfspaces
- Points
- Lines
- Planes
- Polygons
- Polyhedra
- Constructive Solid Geometry
- Curves
- The Bezier Curve
- Surfaces
- Computer Graphics Display Geometry
- Display and Scene Transformations
- Bibliography
- Answers to Selected Exercises
- Index